U-Grad Mission (design is ...)
Design is an organized form of creativity!
An idea is not a design. Designs are developed out of ideas through an iterative process in which designers assess options, take controlled risks, work to validate concepts, and react to what is emerging.
Inspiration can come from many sources - from pure ideation, exposure to materials, understanding the needs of others, emerging technologies, and strange connections. Throughout the sophomore year, you will be charged wit seeking design inspiration from different sources. Over time, you will see how those different inspirations yield different outcomes.
Developing a design is hard work. The design process is rarely straightforward - ideas can run aground, insights lead us in unexpected directions, and refining demands great effort. Working with instructors and classmates, you will be exposed to a wide variety of methods for getting started, for refining insights, and for overcoming obstacles. You will develop methods to maintain your enthusiasm and determination.
It takes a special discipline to get things done. Every course in the sophomore year offers assignments and techniques to help you order your operations, manage your time, set benchmarks, and meet deadlines.
Design is a team sport
To create new products, services, platforms, or visions, designers must work with experts and rely on teams of fabricators, marketers, and engineers to bring those new ideas to the public.
good designs ask and answer a question. as a student, you will learn to describe the research process that you used to identify and answer those questions and to describe your design development process.
teamwork is difficult but crucial. in the spring semester, you will learn how to divide your labor, how to build on each other's work, and how to manage your relationships.
to be successful in industrial design you must behave professionally and treat others with integrity and respect. in our department, you begin building your professional reputation the first day you entere the building.
Design is a mixed media practice
Every designed artifact aspires to do many things at once - to appeal to the eye; be understandable; to be economically assembled; to speak to the moment in which it is conceived; to be timeless. For designers to be able to develop artifacts that achieve these ambitions, they must be adept at drawing, modeling, making, and moving fluidly across these media.
Designers draw accurately, geometrically, imaginatively, and organically. you will use drawing to explore and to communicate your ideas, intentions, and instructions so that others can help realize your projects. the design principles studios, especially in the fall, will change the way you draw.
control models, mock-ups, works-like models, appearance models, and assembly models are just some of the models we use to explore and communicate form, function, mechanisms, and fabrication. throughout the sophomore year, you will be exposed to ways that modeling plays a role in every step of the design process.
through working with real materials and building functional prototypes, designers learn to develop ideas with precision and control, and to craft objects with rigor and integrity. you will practice these ways of working in wood and metal.
Design is a public endeavor
We do not design for ourselves. Through articats, services, and platforms designers seek to solve problems and create new value - in people's lives, communities, and for organizations. To accomplish this demands that we look outside of ourselves for design inspiration and to validate our ideas. Research is an essential component in creating things that are useful for others.