ID GRAD THESIS 2018
The RISD Masters thesis is a year long investigation that forces students to explore designers role in a rapidly changing world. Students choose a topic of interest and pursue research projects ranging from the creation of new forms of bioplastic, to advocating for accessible menstruation products, to proposing new economic models for vendors in post-hurricane Puerto Rico. The diversity of work exemplifies the grad program at RISD where a cohort of individuals are brought together to question the boundaries of design. Please join us for one of the following events to view the work and engage with the designers. To find out more about the students work see the project descriptions below.
DESIGN-ISH: NY POP-UP SHOW
May 4, 5-8PM
135 W 42nd St, NYC
May 23, 6-8PM
Rhode Island Convention center
1 Sabin St, Providence, RI 02903
Autonomous Vehicles as Robots
Autonomous Vehicles as Robots is an exploration of how to drive the adoption of autonomous vehicles and how to establish trust at the individual level. This exploration is guided by embracing the mindset that "autonomous vehicles are robots" and applying robot behavior principles from the field of human-robot interaction. Ultimately, this will lead to designing a better experience for the user.
Capture an(d) Experience
Eating together is when we bond with one another and share a moment. Capture an(d) Experience is a group meal designed for friends to capture the moment and transform it into a tangible glass plate. During the meal, diner will enjoy the activity and get more acquainted. The glass plate will animate their memorable moment together while used in later meals.
Experimental Eating Design
A collection of recipes and designs for experimental eating that are anchored in human experience. By investigating the identity of food in extreme environments on Earth to imagining the role it will play for future colonies on Mars, we may begin to understand the most important elements of food that not only provide nourishment, but sustain our sense of humanity.
Curious Things is a collection of sculptural artifacts inspired by the vivid simplicity of our surrounding world. Each piece aims to cultivate our innate curiosity by way of authentically exploring the evocative juxtaposition between the natural world and manmade design.
An interaction design project to show how we can leverage existing behavior patterns on existing technology platforms to improve wellbeing. For example, I am using the Snapchat platform to make eating fruits and vegetables fun through augmented reality (AR).
Really Clean No Problems At All
I'm working on a collection of domestic objects that focuses on our increasingly dissociative relationship with bodiliness, intimacy, and hygiene. A blanket made from surveillance footage of an intimate moment on a car. Sterile porcelain that seems to bubble up with anxiety from the inside. Soap made with a single hair from someone you kind of know. Using these objects, it's hard to say if we're touching another person or not, or if they're sensual or synthetic.
The Idiosyncratic Uniform
The way we dress can be the first visual indicator of solidarity and harmony. Our clothing creates a dialogue between our inner selves and our environments. It acts as a mediator between our personal views on identity, and our outward presentations of self. By applying industrial design methods of user research and needs-driven solutions to a psychologically powerful force like the fashion industry, I hope to address - and potentially improve - existing cultural norms. My goal is to cultivate a more positive and supportive community in the workplace.
Nexus is a framework for designers to excel within business, and for businesses to develop strong environments for a designers success.
In my thesis project ,I focused especially on how people use their daily objects, what kind of memories and experiences they have about each product. I researched three representative and universal everyday products : a cup, clock, mirror, and created re-designed everyday products reflecting each additional behavior. People will be able to relate to these new products become they will remind them of their own interesting habits using everyday items.
After Ancient Sunlight: Materials for a Post-Petroleum World
An algae plastic made of young sunlight to address the climate change impacts of materials
A Better Normal
Jonathan Melendez Davidson
Fostering the informal sector in post-hurricane Puerto Rico, as a pathway for economic stabilization.
Electric Delivery Bicycles in New York City: Design Solutions for Underserved Populations Against Unjust Laws
Electric bicycles (e-bikes) are essential for tens of thousands of food delivery workers in New York, and under current law, they are illegal. This thesis explores ways to participate in activism and advocacy with delivery workers in the face of unjust laws, to serve a population design typically overlooks, and to improve on common existing e-bikes that are poorly suited for delivery.
Over 2,000 animals are violently killed every second of every day to create entirely unnecessary products like meat, gelatin, leather, fur, and feathers. At the same time, animal agriculture and its products are among the leading causes of climate change, environmental degradation, human rights violations, and a number of deadly diseases. To combat these problems, consumers are increasingly boycotting these products altogether. The number of vegans in the world is growing rapidly, and six percent of Americans are now vegan. However, animal products are often hidden in non-food items, and manufacturers generally provide little transparency about the contents of their goods. Until now, there have not been any explicitly vegan home goods companies. Harmless Studio is a design firm specializing in vegan home goods and interior design for this growing market, with the goal of creating a kinder, more just and sustainable future.
DISPATCHES FROM PLANET NOWHERE
In my thesis I am exploring how imagining other worlds can teach us about our own, and how doing so will expand the diversity of design processes and product experiences. I am interested in how using the tools of writing and fiction can inform and enrich design practice.
Radically Normal Menstruation
I want to make public restrooms more menstruation-friendly. I imagine a future where period products are as banal and accessible as toilet paper. My fixtures enable access and waste management at scale by designing for the needs of custodians.
Invisible Interfaces; Experiments in Sound and Communication
As voice interfaces grow in popularity, designers face host of unfamiliar challenges. Most accredit conversation the supreme metaphor by which this technology is defined. My thesis, challenges this notion, exploring ways that sound and non mannered speech can serve as gateways to digital content.
Nonlinear Dinner is a social interaction piece. Half the participants sit facing outwards inside a slowly rotating inner table ring, while the others sit along a stationary outer ring facing inwards. Conversations morph and overlap as the person in front of attendees slowly changes.
The Bio(diversity) of Plastics and You
Designing with the understanding that bioplastics, like traditional plastics, will infiltrate our oceans and wild spaces, we must plan for this outcome. In a future where bioplastics replace traditional plastics we will need the following things to change: 1. Consumers will need to know how to easily identify and properly dispose of bioplastics. 2. All bioplastics must breakdown in a manner that is restorative for the environment.
My project reflects how digital data affect the connections between people.